


- #Arcana heart 3 taito type x controls how to#
- #Arcana heart 3 taito type x controls driver#
- #Arcana heart 3 taito type x controls full#
- #Arcana heart 3 taito type x controls code#
The source code is also provided incase someone wants to add features. What options are shown, how they are configured and what value they write can all be configured via the ini files in the GUI folder. The gui can be used by emulator developers as a shortcut to making an actul gui in their emulator. So the supermodel gui evolved into a generic gui. I've done launchers before, but they have all fallen out of dis-repair mainly because the command line options of emulators change over time and I rarely have the will to keep up with them. By a strange turn of events, I went about writing a gui for the newly released supermodel alpha. This time today I should have been releasing the new version of mamehooker, but things didn't turn out that way. using the new parent and rom variables, using a %prd% flag makes mamehooker automatically look for the most accuract match.Īdded support for multipliers, which allow you to bind a math operation to a output's state.Īs usual, the link is in the menu to the right. Now you can set the next or previous value to true (+1 or -1) instead of specifying a absolute number.Īdded a special %prd% flag that works for display files only. Hopefully it will fix the "screen cut off" image errors.Īdded "+" and "-" support to the sds command.
#Arcana heart 3 taito type x controls full#
now things are a lot more obvious.Īdded Full support for the Ultimarc PacDrive family of i/o devices, including the pacled64 and UHID (Thanks to Ben, Dave and Andy for their help)įINALLY added optional parent/rom/driver parsing to make it easier when assigning outputs for a family of games (neogeo) or all of a games clones.Īdded %parent% and %driver% flags to go along with the existing %rom% flagĬhanged the way backgrounds are rendered on display files. now if you send a mal-formed command, with will give a syntax error in the debug menu.Īdded a "**PAUSED**" indicator in the debug menu for when mame is paused.Ĭleaned up the debug window.
#Arcana heart 3 taito type x controls driver#
This removes the annoying "Orientation//." output from games and keeps mamehooker from generating a ini for every single game in mame.Īdded entries in the general section to make the new Alerts optional and make automatically adding outputs to the default.ini optional.įixed a bug in the Xinput Driver preventing users from controlling player 2-4's rumble.Īdded a little bit more error handling.

Made a "OnRotate" entry for the general section.

Made the KeyStates section auto-generate as well, so people know it is there. This should help those who have trouble writing scripts.Ĭhanged the "Pause" event to "OnPause" and made it auto generate like the other general options. Modified keyboard state detection so that you have the option of keys defined in the default.ini being checked even if mame is closed.Īdded a comprehensive script/ini editor. now if you don't add the right amount of cases on a value-specific state, mamehooker won't crash. Re-arranged the force-feedback init a little so that more controllers can be supported.Īdded DirectShow Sound support which will allow you to play a wav file to a specific device instead of though all sound cards.Īdded a bit more error handling. So without further delay, here is the massive new feature list:Īdded the ability to display data in hex in the debug window.īecause the popup menu is getting a tad crowded, I've made a new menu entry and moved things that are only helpful when you are debugging to that one.Īdded a "new output alert" Now when mame is running and mamehooker finds outputs that haven't been previously found, it will play alert.wav. These tutorials will cover everything from generic usage to extremely specialized examples.Īlso new display files are on the way as well, but it might be later this summer as those take a while to churn out.
#Arcana heart 3 taito type x controls how to#
Mame Hooker is incredibly powerful, but judging by the example projects I've seen that use it and the scripts that the people write for it, it has become obvious to me that nobody but myself truely understands how to use the damn thing!! Right now there are just two basic tutorials, but I there are at least 3 or 4 more on the way and I'll be adding more periodically. Please understand that because of the sheer amount of new additions to the code, there are bound to be bugs, so just let me know so I can get them fixed!Īlso note the new "Tutorials" section for mamehooker. There are a metric ton of additions this time, including a new built in ini editor, which should ease the pain of some of writing scripts. Tuesday, May 31, 2011, 05:15 AM - Mame HookerĪfter much delay and a lot of bug testing (thanks Dave and Ben) MameHooker 4.0 is finally ready!
